I'm an Arnhem-based digital designer with a focus on service design, behaviour design and UX design. After finishing my bachelor's in communication & multimedia design I continued my educational journey with a master's degree in digital design.
Fan of clever strategic design. Lover of solving complex problems. Front-end development hobbyist.
Pitstop Drive was created for Tenneco, a company that specialises in aftermarket car parts. Their brief was simple: allow users to test the condition of their own shock absorbers.
We thought: why stop at shock absorbers?
We created Pitstop Drive, an interface for a tablet or built into the display of a car. The app uses sensors to actively monitor the condition of your car, making drivers feel and be safer.
Users can open and close the tabs to decide information they would want to see. This way they can minimise distraction when on the road.
As soon as a part is damaged badly to the point it forms a risk, the driver will get notified and is instructed to contact a garage.
Contacting a garage can be done through the interface and upon arriving there, the mechanic can use the data gathered from the sensors to solve the problem more easily.
Safety is our number one priority. Therefore, the interface has a day and a night mode. This was decided to prevent that the driver would be blinded at night, while dark mode is difficult to read during the day.
By default the interface will switch based on time, but the user is also able to switch to a preferred mode themselves.
One of the goals of Pitstop Drive is to educate the user about the function of the car parts and the importance of them working well. This information can be found on the info panel. To give users an idea of how said part works, we use animation
The GGD department of Tuberculosis Screening was getting a lot of no-shows on their appointments. This increases the risk of an outbreak.
The analog system of planning, inviting and rescheduling appointments had to make room for its digital counterpart.
By allowing patients to make and reschedule their appointments online, we're making it more accessible for them to accommodate the appointment to their availability.
Patients receive an invitation with a proposed date for their appointment. In the letter there is a code for rescheduling. Using the unique combination of the code and their date of birth, they can safely access and change their appointment and personal information.
The research showed it's not just the lack of flexibility that causes the no-shows, but also fear due to a lack of information.
Therefore, the digital platform also has to inform the user on tuberculosis, the risks and the importance of the appointment.
Many TB cases come from migrants who don’t speak Dutch fluently. We used image based interactive media to allow them to digest the information in smaller pieces without having to rely on text.
This product improves the accessibility for patients who don't speak Dutch fluently, increases the flexibility of appointments, and decreases the amount of no-shows.
On top of that it also decreases the workload of the employees, as it automates a large part of the invitation process.
You often hear that people with a different cultural background do not feel connected to the Netherlands and know very little about Dutch customs and culture. As a result, they are not involved in society, which can lead to isolation and pillarisation.
The brief for this project was to create a serious game with the goal of helping refugees with the challenges they are facing when moving to The Netherlands.
Introducing Dutch Dash: a classic boardgame teaching you the basics of Dutch history, culture and the language.
This game was made together with 3 others. My role was game designer and project lead. As game designer I was tasked with designing the mechanics and dynamics of the game that would together form the gameplay.
How to play: Players go on a trip through the Netherlands. They start in the oldest city, Nijmegen, and finish in the capital, Amsterdam.
How to play: At the beginning of their turn, the player spins the windmill, which serves as a dice. This will determine a number and a colour.
The number is the steps you can take if you answer correctly or complete a challenge. The colour indicates a card type: blue for Trivia and red for Challenge
How to play: The trivia cards contain questions about Dutch culture, history, or language. Every card also features a fun fact about the topic or sources to learn more.
How to play: The challenge cards can be either for 1, 2 or all players. The challenges can be old Dutch games like spijkerpoepen or testing everyone’s knowledge on a Dutch specialty: cheese. The winner gets to take the steps.
The first player to reach the finish wins! Did you lose? Then this hopefully works as a good motivation to learn more in order to beat your friends next time.
Though the game is originally designed for refugees, we highly encourage them to play it with Dutch people as well in order to connect with locals, as our research showed refugees are inclined to stay within their own circles.
The game board is in the shape of the Netherlands, in order to learn the topography. This is stimulated by topography challenges that occur in the game. To stay within the Dutch theme, the pawns are also typically Dutch: a wooden shoe, a cow, a piece of cheese, a bicycle, and an NS train
Stek.app is an online market place for trading and giving away plant cuttings to fellow plant lovers.
Stek was created by Studio September. During my internship here I was asked to design a landing page and build it using Webflow, to allow them to promote the platform more.
Throughout the page there are multiple call to actions to create an account. On top of that there are call to actions to check out the plant cuttings offered or to sign up for the news letter.
I'm open for work. Contact me if you have an interesting position or if you just wanna chat!